Reacting to Input with State
React uses a declarative way to manipulate the UI. Instead of manipulating individual pieces of the UI directly, you describe the different states that your component can be in, and switch between them in response to the user input. This is similar to how designers think about the UI.
You will learn
- How declarative UI programming differs from imperative UI programming
- How to enumerate the different visual states your component can be in
- How to trigger the changes between the different visual states from code
How declarative UI compares to imperative
When you design UI interactions, you probably think about how the UI changes in response to user actions. Consider a form that lets the user submit an answer:
- When you type something into a form, the âSubmitâ button becomes enabled.
- When you press âSubmitâ, both form and the button become disabled, and a spinner appears.
- If the network request succeeds, the form gets hidden, and the âThank youâ message appears.
- If the network request fails, an error message appears, and the form becomes enabled again.
In imperative programming, the above corresponds directly to how you implement interaction. You have to write the exact instructions to manipulate the UI depending on what just happened. Hereâs another way to think about this: imagine riding next to someone in a car and telling them turn by turn where to go.
Illustrated by Rachel Lee Nabors
They donât know where you want to go, they just follow your commands. (And if you get the directions wrong, you end up in the wrong place!) Itâs called imperative because you have to âcommandâ each element, from the spinner to the button, telling the computer how to update the UI.
In this example of imperative UI programming, the form is built without React. It uses the built-in browser DOM:
async function handleFormSubmit(e) { e.preventDefault(); disable(textarea); disable(button); show(loadingMessage); hide(errorMessage); try { await submitForm(textarea.value); show(successMessage); hide(form); } catch (err) { show(errorMessage); errorMessage.textContent = err.message; } finally { hide(loadingMessage); enable(textarea); enable(button); } } function handleTextareaChange() { if (textarea.value.length === 0) { disable(button); } else { enable(button); } } function hide(el) { el.style.display = 'none'; } function show(el) { el.style.display = ''; } function enable(el) { el.disabled = false; } function disable(el) { el.disabled = true; } function submitForm(answer) { // Pretend it's hitting the network. return new Promise((resolve, reject) => { setTimeout(() => { if (answer.toLowerCase() == 'istanbul') { resolve(); } else { reject(new Error('Good guess but a wrong answer. Try again!')); } }, 1500); }); } let form = document.getElementById('form'); let textarea = document.getElementById('textarea'); let button = document.getElementById('button'); let loadingMessage = document.getElementById('loading'); let errorMessage = document.getElementById('error'); let successMessage = document.getElementById('success'); form.onsubmit = handleFormSubmit; textarea.oninput = handleTextareaChange;
Manipulating the UI imperatively works well enough for isolated examples, but it gets exponentially more difficult to manage in more complex systems. Imagine updating a page full of different forms like this one. Adding a new UI element or a new interaction would require carefully checking all existing code to make sure you havenât introduced a bug (for example, forgetting to show or hide something).
React was built to solve this problem.
In React, you donât directly manipulate the UIâmeaning you donât enable, disable, show, or hide components directly. Instead, you declare what you want to show, and React figures out how to update the UI. Think of getting into a taxi and telling the driver where you want to go instead of telling them exactly where to turn. Itâs the driverâs job to get you there, and they might even know some shortcuts you havenât considered!
Illustrated by Rachel Lee Nabors
Thinking about UI declaratively
Youâve seen how to implement a form imperatively above. To better understand how to think in React, youâll walk through reimplementing this UI in React below:
- Identify your componentâs different visual states
- Determine what triggers those state changes
- Represent the state in memory using
useState
- Remove any non-essential state variables
- Connect the event handlers to set the state
Step 1: Identify your componentâs different visual states
In computer science, you may hear about a âstate machineâ being in one of several âstatesâ. If you work with a designer, you may have seen mockups for different âvisual statesâ. React stands at the intersection of design and computer science, so both of these ideas are sources of inspiration.
First, you need to visualize all the different âstatesâ of the UI the user might see:
- Empty: Form has a disabled âSubmitâ button.
- Typing: Form has an enabled âSubmitâ button.
- Submitting: Form is completely disabled. Spinner is shown.
- Success: âThank youâ message is shown instead of a form.
- Error: Same as Typing state, but with an extra error message.
Just like a designer, youâll want to âmock upâ or create âmocksâ for the different states before you add logic. For example, here is a mock for just the visual part of the form. This mock is controlled by a prop called status
with a default value of 'empty'
:
export default function Form({ status = 'empty' }) { if (status === 'success') { return <h1>That's right!</h1> } return ( <> <h2>City quiz</h2> <p> In which city is there a billboard that turns air into drinkable water? </p> <form> <textarea /> <br /> <button> Submit </button> </form> </> ) }
You could call that prop anything you like, the naming is not important. Try editing status = 'empty'
to status = 'success'
to see the success message appear. Mocking lets you quickly iterate on the UI before you wire up any logic. Here is a more fleshed out prototype of the same component, still âcontrolledâ by the status
prop:
export default function Form({ // Try 'submitting', 'error', 'success': status = 'empty' }) { if (status === 'success') { return <h1>That's right!</h1> } return ( <> <h2>City quiz</h2> <p> In which city is there a billboard that turns air into drinkable water? </p> <form> <textarea disabled={ status === 'submitting' } /> <br /> <button disabled={ status === 'empty' || status === 'submitting' }> Submit </button> {status === 'error' && <p className="Error"> Good guess but a wrong answer. Try again! </p> } </form> </> ); }
Deep Dive
Displaying many visual states at once
Displaying many visual states at once
If a component has a lot of visual states, it can be convenient to show them all on one page:
import Form from './Form.js'; let statuses = [ 'empty', 'typing', 'submitting', 'success', 'error', ]; export default function App() { return ( <> {statuses.map(status => ( <section key={status}> <h4>Form ({status}):</h4> <Form status={status} /> </section> ))} </> ); }
Pages like this are often called âliving styleguidesâ or âstorybooksâ.
Step 2: Determine what triggers those state changes
You can trigger state updates in response to two kinds of inputs:
- Human inputs, like clicking a button, typing in a field, navigating a link.
- Computer inputs, like a network response arriving, a timeout completing, an image loading.
Illustrated by Rachel Lee Nabors
In both cases, you must set state variables to update the UI. For the form youâre developing, you will need to change state in response to a few different inputs:
- Changing the text input (human) should switch it from the Empty state to the Typing state or back, depending on whether the text box is empty or not.
- Clicking the Submit button (human) should switch it to the Submitting state.
- Successful network response (computer) should switch it to the Success state.
- Failed network response (computer) should switch it to the Error state with the matching error message.
Notice that human inputs often require event handlers!
To help visualize this flow, try drawing each state on paper as a labeled circle, and each change between two states as an arrow. You can sketch out many flows this way and sort out bugs long before implementation.
Step 3: Represent the state in memory with useState
Next youâll need to represent the visual states of your component in memory with useState
. Simplicity is key: each piece of state is a âmoving pieceâ, and you want as few âmoving piecesâ as possible. More complexity leads to more bugs!
Start with the state that absolutely must be there. For example, youâll need to store the answer
for the input, and the error
(if it exists) to store the last error:
const [answer, setAnswer] = useState('');
const [error, setError] = useState(null);
Then, youâll need a state variable representing which one of the visual states described earlier you want to display. Thereâs usually more than a single way to represent that in memory, so youâll need to experiment with it.
If you struggle to think of the best way immediately, start by adding enough state that youâre definitely sure that all the possible visual states are covered:
const [isEmpty, setIsEmpty] = useState(true);
const [isTyping, setIsTyping] = useState(false);
const [isSubmitting, setIsSubmitting] = useState(false);
const [isSuccess, setIsSuccess] = useState(false);
const [isError, setIsError] = useState(false);
Your first idea likely wonât be the best, but thatâs okârefactoring state is a part of the process!
Step 4: Remove any non-essential state variables
You want to avoid duplication in the state content so youâre only tracking what is essential. Spending a little time on refactoring your state structure will make your components easier to understand, reduce duplication, and avoid unintended meanings. Your goal is to prevent the cases where the state in memory doesnât represent any valid UI that youâd want a user to see. (For example, you never want to show an error message and disable the input at the same time, or the user wonât be able to correct the error!)
Here are some questions you can ask about your state variables:
- Does this state cause a paradox? For example,
isTyping
andisSubmitting
canât both betrue
. A paradox usually means that the state is not constrained enough. There are four possible combinations of two booleans, but only three correspond to valid states. To remove the âimpossibleâ state, you can combine these into astatus
that must be one of three values:'typing'
,'submitting'
, or'success'
. - Is the same information available in another state variable already? Another paradox:
isEmpty
andisTyping
canât betrue
at the same time. By making them separate state variables, you risk them going out of sync and causing bugs. Fortunately, you can removeisEmpty
and instead checkanswer.length === 0
. - Can you get the same information from the inverse of another state variable?
isError
is not needed because you can checkerror !== null
instead.
After this clean-up, youâre left with 3 (down from 7!) essential state variables:
const [answer, setAnswer] = useState('');
const [error, setError] = useState(null);
const [status, setStatus] = useState('typing'); // 'typing', 'submitting', or 'success'
You know they are essential, because you canât remove any of them without breaking the functionality.
Deep Dive
Eliminating âimpossibleâ states with a reducer
Eliminating âimpossibleâ states with a reducer
These three variables are a good enough representation of this formâs state. However, there are still some intermediate states that donât fully make sense. For example, a non-null error
doesnât make sense when status
is 'success'
. To model the state more precisely, you can extract it into a reducer. Reducers let you unify multiple state variables into a single object and consolidate all the related logic!
Step 5: Connect the event handlers to set state
Lastly, create event handlers to set the state variables. Below is the final form, with all event handlers wired up:
import { useState } from 'react'; export default function Form() { const [answer, setAnswer] = useState(''); const [error, setError] = useState(null); const [status, setStatus] = useState('typing'); if (status === 'success') { return <h1>That's right!</h1> } async function handleSubmit(e) { e.preventDefault(); setStatus('submitting'); try { await submitForm(answer); setStatus('success'); } catch (err) { setStatus('typing'); setError(err); } } function handleTextareaChange(e) { setAnswer(e.target.value); } return ( <> <h2>City quiz</h2> <p> In which city is there a billboard that turns air into drinkable water? </p> <form onSubmit={handleSubmit}> <textarea value={answer} onChange={handleTextareaChange} disabled={status === 'submitting'} /> <br /> <button disabled={ answer.length === 0 || status === 'submitting' }> Submit </button> {error !== null && <p className="Error"> {error.message} </p> } </form> </> ); } function submitForm(answer) { // Pretend it's hitting the network. return new Promise((resolve, reject) => { setTimeout(() => { let shouldError = answer.toLowerCase() !== 'lima' if (shouldError) { reject(new Error('Good guess but a wrong answer. Try again!')); } else { resolve(); } }, 1500); }); }
Although this code is longer than the original imperative example, it is much less fragile. Expressing all interactions as state changes lets you later introduce new visual states without breaking existing ones. It also lets you change what should be displayed in each state without changing the logic of the interaction itself.
Recap
- Declarative programming means describing the UI for each visual state rather than micromanaging the UI (imperative).
- When developing a component:
- Identify all its visual states.
- Determine the human and computer triggers for state changes.
- Model the state with
useState
. - Remove non-essential state to avoid bugs and paradoxes.
- Connect the event handlers to set state.
Challenge 1 of 3: Add and remove a CSS class
Make it so that clicking on the picture removes the background--active
CSS class from the outer <div>
, but adds the picture--active
class to the <img>
. Clicking the background again should restore the original CSS classes.
Visually, you should expect that clicking on the picture removes the purple background and highlights the picture border. Clicking outside the picture highlights the background, but removes the picture border highlight.
export default function Picture() { return ( <div className="background background--active"> <img className="picture" alt="Rainbow houses in Kampung Pelangi, Indonesia" src="https://i.imgur.com/5qwVYb1.jpeg" /> </div> ); }